Difference between revisions of "Coding Style Guidelines"
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Chapter 5: Formatting. Abstraction should occur top-down. Conceptual affinity (declarations near use). Keep line lengths short(< 100 characters and wrapped). Indent to improve readability. Follow conventions in existing code. | Chapter 5: Formatting. Abstraction should occur top-down. Conceptual affinity (declarations near use). Keep line lengths short(< 100 characters and wrapped). Indent to improve readability. Follow conventions in existing code. | ||
− | Chapter 6: | + | Chapter 6: Objects and Data Structures. Objects should expose behavior but not implementation. Data structures expose data. Do not combine them. Law of Demeter: Module should not know about innards of object it manipulates. Do not mix levels of abstraction. |
Chapter 7: Error handling. Use exceptions when possible, but don't let them obscure the normal code. Don't return null, don't pass null. | Chapter 7: Error handling. Use exceptions when possible, but don't let them obscure the normal code. Don't return null, don't pass null. | ||
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Chapter 8: Boundaries. Generally add wrappers to third party code so that it can be replaced and/or intercepted. | Chapter 8: Boundaries. Generally add wrappers to third party code so that it can be replaced and/or intercepted. | ||
− | Chapter 9: Unit Tests. | + | Chapter 9: Unit Tests. Keep tests clean. One assertion per test, single concept per test. FIRST = Fast, Independent, Repeatable, Self-Validating, Timely. I add: Your code isn't done until you have a test. |
− | Chapter 10: Classes. | + | Chapter 10: Classes. Classes should be small (have a single responsibility). |
Revision as of 22:04, 25 June 2013
In general, if you have a legacy project, you should follow the same style guidelines as are already in that project. Unless you want to reformat and fix the ENTIRE project. Consult with me before doing this, but it is probably a waste of time.
Contents
Editor
You should be using emacs or vim. Do not use anything else. There is a reason that these editors have been around for 30+ years. They make you productive and are available on every system.
Learn to use your editor well by completing online tutorials. Starting learning a new "tip" every week. If a task requires repeatedly pressing a key, there is likely a better way to do it. If it is very useful, share it with the group via the email list!
Line Wrapping
Never have a line longer that 100 characters. Both vim and emacs have methods to automatically line wrap text -- use them. In programs, you should rewrite the code (see later section on Clean Code).
Indentation
You should use consistent indentation. Follow the conventions used in the existing code. Do not start your own convention that is inconsistent with the remaining code base.
Variable Names
You should use consistent variable names. Camel case (camelCaseIsLikeThis) or underscores (underscores_is_like_this) are the two preferred option. Do not start your own convention that is inconsistent with the remaining code base.
Revision Control
All code should exist in a revision control system. It can be SVN or Git or whatever your choice. I recommend the group repository.
You should not commit any temporary files into a repository. If it is a temporary or generated file, it will change automatically every time you compile. This then causes unnecessary differences in the repository and creates bloat.
Do not check in non-working code. Before you check in, you should verify that any unit tests pass and that all new files are added. Ommitting a file will break the code for everyone else! Use svn status to check if you have any files not added or are still locally modified.
Clean Code
These items are initially based off the book: "Clean Code" Publisher: Prentice Hall By: Robert C. Martin ISBN: 978-0-13-235088-4 Year: 2008 If you think that one of these summaries is unclear, please fix it.
Chapter 1: Leave the code (in the repository) cleaner than you left it. Never leave temporary code, make other code better than it was before.
Chapter 2: Names. Use meaningful names for variables, functions, classes, etc. If you cannot tell what it is from the name (without comments), it should be renamed. Make it long enough to express, but keep it short for density. Easy searchable and pronounceable names are best.
Chapter 3: Functions. Keep functions small. No more than 3 parameters (or make a structure argument. Only have one return variable which is not a parameter. Functions should not have side effects that are not clear. Functions should do one thing well.
Chapter 4: Comments. Best comment is no comment. Comments should only be added if a design choice needs to be documented or an odd behavior is evident. Do NOT leave commented out code.
Chapter 5: Formatting. Abstraction should occur top-down. Conceptual affinity (declarations near use). Keep line lengths short(< 100 characters and wrapped). Indent to improve readability. Follow conventions in existing code.
Chapter 6: Objects and Data Structures. Objects should expose behavior but not implementation. Data structures expose data. Do not combine them. Law of Demeter: Module should not know about innards of object it manipulates. Do not mix levels of abstraction.
Chapter 7: Error handling. Use exceptions when possible, but don't let them obscure the normal code. Don't return null, don't pass null.
Chapter 8: Boundaries. Generally add wrappers to third party code so that it can be replaced and/or intercepted.
Chapter 9: Unit Tests. Keep tests clean. One assertion per test, single concept per test. FIRST = Fast, Independent, Repeatable, Self-Validating, Timely. I add: Your code isn't done until you have a test.
Chapter 10: Classes. Classes should be small (have a single responsibility).