Difference between revisions of "L0I"

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(Design)
(State Machines)
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L0i-processor FSM:
 
L0i-processor FSM:
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[[Image:l0i-proc-fsm.gif]]
  
 
== Detailed block diagram ==
 
== Detailed block diagram ==

Revision as of 01:54, 1 June 2009

Functionality Description

Level 0 Instruction Cache (L0i) is accessed from the processor with only reads. It is a two-stage blocking cache. A miss blocks all the newer requests. L0i always accepts the requests from processor or L1 cache (No busy by L0i). If there is a miss, incoming requests are buffered and replayed later by the cache. Therefore, the l0i replies to the processor requests in order.

L0i does not send busy to the processor. The processor knows the L0i is busy if it doesn’t receive an ACK after sending two REQs. Then it stops sending REQs. On a miss, the L0I Cache sends a READLINE message to the L1 Cache. When the L1 cache has the requested data, it responds with a PUSHLINE message and the L0I Cache will fill the appropriate cache line with the received data. Every invalidation received from the L1 cache invalidates ALL the possible virtual cache lines.

L0I -> L1  : READLINE

L1 -> L0I : PUSHLINE, INVALIDATE

Interface

L0i interface is divided into 4 groups: processor interface, l1 interface, debug interface and system signals. Figure below shows the interface and the groups. '{}' shows that the associated signal is a structure composed of the members specified in it.


L0i-if.gif

State Machines

Two state machines handle the communication to the outside, namely to processor and L1 cache.

L0i-L1 FSM:

L0i-processor FSM:

L0i-proc-fsm.gif

Detailed block diagram

L0i-block-diagram.gif